Vous pouvez vous contenter d'un barbare déchaîné, avec l'archétype hulk blindé pour obtenir une armure lourde, puis utiliser vos feats et vos pouvoirs de rage pour obtenir le combat à deux armes et les add-ons pour le bull rush, l'overrun, le grappling, etc.
Voici un exemple de construction au niveau 10. Avec la rage (35 tirs par jour...) et l'attaque puissante activées.
Grumpy
Dwarf barbarian (unchained, armored hulk) 10 (Pathfinder RPG Ultimate Combat 28, Pathfinder Unchained 8)
CN Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 21, touch 8, flat-footed 21 (+10 armor, +3 shield, -2 untyped penalty)
hp 121 (10d12+50)
Fort +10, Ref +3 (+1 bonus vs. trample attacks), Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; DR 2/—; Resist fire 2
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Offense
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Speed 30 ft.
Melee +1 fire-forged steel armor spikes +13/+8 (1d6+14) or
+1 fire-forged steel spiked gauntlet +15/+10 (1d4+14) and
+1 bashing shield spikes heavy steel shield bash +13/+8 (2d6+8)
Special Attacks rage (35 rounds/day), hatred, rage powers (brawler[APG], brawler, greater[APG], knockback, overbearing advance[APG], overbearing onslaught[APG])
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Statistics
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Str 21, Dex 10, Con 16, Int 10, Wis 12, Cha 8
Base Atk +10; CMB +15 (+17 bull rush, +19 overrun); CMD 23 (29 vs. bull rush, 26 vs. overrun, 27 vs. trip)
Feats Flying Tackle, Improved Bull Rush, Improved Overrun, Power Attack, Spiked Destroyer
Traits pugilist, shield-trained
Skills Acrobatics +4, Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +10, Intimidate +5, Perception +10 (+12 to notice unusual stonework), Stealth -8, Survival +12, Swim +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fire-forged steel, fire-forged steel, indomitable stance, resilience of steel
Other Gear +1 armor spikes fire-forged steel full plate, +1 bashing shield spikes heavy steel shield, +1 fire-forged steel spiked gauntlet, +1 fire-forged steel spiked gauntlet, belt of thunderous charging[UE], boots of the mastodon[UE], demonspike pauldrons[UE], 150 gp
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Special Abilities
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Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Fire-Forged Steel Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its w
Flying Tackle If overrun vs. flat-footed opponent knocks target prone, you may drop prone to initiate grapple.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Knockback (1/round) (Ex) While raging, can bull rush in place of an att, dealing a little dam.
Overbearing Advance +5 (Ex) Overrun maneuvers also deal STR bonus in damage
Overbearing Onslaught (Ex) You can overrun more than one target per round.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 35 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Resilience of Steel +3 (Ex) Gain bonus to AC vs. a foe's critical confirmation rolls.
Spiked Destroyer You can attack with your armor spikes while using bull rush or overrun.
Prerequisite: Proficient with armor spikes.
Benefit: When you succeed at a bull rush or overrun combat maneuver, you may automatically make an attack
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Le pouvoir de rage Greater Brawler vous permet de vous battre avec deux armes lorsque vous êtes en rage et le trait de formation au bouclier fait de ce lourd bouclier d'acier une arme légère. Les courses de taureaux et les débordements ont beaucoup d'options supplémentaires - lorsque vous débordez, vous pouvez automatiquement infliger vos dégâts selon votre modération STR (pouvoir de rage Overbearing Advance), une action rapide d'attaque armée avec des pointes (feat Spiked Destroyer), s'ils sont à plat, vous pouvez les faire tomber et commencer un grappin avec vos pointes d'armure (Flying Tackle feat), et vous pouvez dépasser plusieurs personnes par round avec seulement un -2 CMB chacun (Overbearing Onslaught rage power), et plus (y compris le piétinement d'un adversaire Large) si vous déclenchez le piétinement sur les bottes. ..