Voici un bon guide qui explique comment emmener Barrett à la date à laquelle vous essayez de vous rendre : http://www.princessartemis.com/documents/ff7date.txt
Starting affection:
Aeris: 50
Tifa: 30
Yuffie: 10
Barret: 0
Barret:
1. Buy a flower from Aeris when you see her in Sector 8.
2. Talk to Jessie twice on the train home from Sector 8, and tell her
you're "Looking forward to it".
3. Give the flower to Marlene when you get the option.
4. Don't talk to Tifa while she's behind the bar. If you do, decline her
offer for a drink.
5. Say "...Sorry" when she asks you if you've forgotten your promise.
6. Say "Barret's snoring kept me up..." when she asks you how you slept the
next morning.
7. Don't get caught by the Security Lockdown; get to the end of the train.
8. After defeating Airbuster, before Cloud falls, tell Barret to
"Be strong".
9. When Aeris is fleeing the guards, climb up to the top level and tell her
to Wait each time. Then, push the *wrong* barrel (so that she has to
fight the guard anyway). Do this three times.
10. When Aeris asks if Tifa is your girlfriend, say "Yeah, that's right."
11. When you get to the playground in Sector 6, tell Aeris that you'll
"Take her home."
12. Get *all* the best items so that Cloud is chosen for the Don's date
(not Tifa or Aeris). Tell the Don that there's someone else, and when
he asks who, tell him "Yes, his name's Barret..."
13. When everyone lands in the sewer, talk to Aeris first.
14. When Marlene asks you how you feel about Aeris, tell her
"I don't know".
15. When you first meet Red XIII, tell Barret to take care of Aeris (keep
Tifa in your party for *this* battle).
16. After the battle with HO512, split up into a team of Cloud, Barret and
Red XIII.
17. When Tifa asks if you can break out, tell her "(Kinda hard)"
18. Think about Barret first, Red XIII second, and Aeris last while you're
in the cell.
19. When you finally escape Midgar and have to choose your team, pick a
team with Cloud, Barret and Red XIII.
20. In Kalm, after the flashback, tell Barret to "Wait a sec", then
"Beautiful, just beautiful!"
21. Make a party immediately afterwards with Barret, Cloud and Red XIII.
In a house in Kalm, there's a woman who asks you about whether Mako
energy is convenient. Tell her "You're full of it". Talk to the girl
upstairs, and when she asks you if the old life is better, say
"Yeah, maybe".
22. In Fort Condor, agree twice to the old guy about his plight.
23. You don't have to meet Yuffie; in fact, it's probably better if you
don't. But you can if you want to. Just make sure you get her the
first time, and don't make her run away.
24. On the Cargo Ship, don't give Yuffie a tranquilizer.
25. On the Cargo Ship, tell Aeris "I dunno..." when she asks about the
Airship.
26. On the Cargo Ship, when Tifa asks you about war, say "I don't know".
27. At the Gold Saucer, when you split up, talk to Red XIII first, and take
him with you (do not choose Aeris, Tifa or Yuffie).
28. When you see Barret again in the Corel Prison, and you're about to go
after Dyne, you will be prompted to make a party. Choose Cloud, Barret,
and either Red XIII or Cait Sith. *DO NOT CHOOSE AERIS*! She gets a
heck of a boost if she gets chosen, and will mess up everything you've
worked for.
29. Before entering Gongaga Town, make your party into Cloud, Aeris and
Tifa. Then, when you meet Zack's parents, and Aeris and Tifa leave,
ignore *both* of them and leave town.
30. Do not go anywhere near Wutai if you have Yuffie. Instead, go straight
to the Gold Saucer for the date sequence.
Ending Affection Scores
Barret: 47
Aeris: 37
Tifa: 35
Yuffie: 14
Comme il n'est pas assez clair de continuer après ce point pour déclencher la scène du rendez-vous à la soucoupe d'or, commencez après avoir obtenu la petite bronco.
- Prenez Tiny Bronco à l'ouest de Gongaga jusqu'à une petite maison avec un marchand d'armes.
- Parlez au marchand d'armes, il vous dit d'aller à la soucoupe d'or.
- Allez à la Soucoupe d'Or, parlez à Dio dans la Place de la Bataille.
Il suffit de continuer à suivre l'histoire à la soucoupe d'or, et la séquence de date se produit après que vous allez à votre chambre dans le carré fantôme. Le marchand d'armes est censé être facultatif, mais s'il parle de la clé de voûte, vous avez déjà déclenché l'événement à la soucoupe d'or.